Ask PL #4

Ask_PLstainedglass

Over at this blog, Peter is currently conducting another “Ask PL” installment, where he is answering questions about the buy out. This may currently be the best way possible for you to get your questions answered. Click the pic to go directly to the feature.

Nickelodeon Acquires Global Rights to Teenage Mutant Ninja Turtles

Before Reading the following, please understand that we know you have a TON of questions…NONE of which we currently have the answers to. But we are working dilligently for you to find out. Now please, read on:

Nickelodeon to Develop New CG-Animated Television Series and Paramount Pictures to Develop Feature Film of Renowned Global Property

NEW YORK, Oct 21, 2009 — Furthering its mission to provide premium content to its audiences, Nickelodeon–part of MTV Networks, a division of Viacom Inc. (NYSE: VIA, VIA.B)–has acquired the global rights to the Teenage Mutant Ninja Turtles from The Mirage Group and 4Kids Entertainment, Inc. (NYSE: KDE). The acquisition provides Nickelodeon, the world’s number-one entertainment brand for kids, global intellectual property rights to Teenage Mutant Ninja Turtles, the hit television, film and video game property that has delighted kids around the world for the last 25 years. The aggregate purchase price for the transactions is approximately $60 million.

Nickelodeon also announced plans to develop a new CG-animated television series based on the popular superhero franchise, anticipated to premiere in 2012. Additionally, in partnership with Viacom’s Paramount Pictures, a new release of a new Teenage Mutant Ninja Turtles feature film is also planned for 2012. Nickelodeon has also acquired all merchandising rights to Teenage Mutant Ninja Turtles, and will continue to work with its original and long-standing toy partner, Playmates Toys, which has been the creative force behind the successful TMNT master toy program over the last two decades.

“Teenage Mutant Ninja Turtles shares a comedic sensibility with the Nickelodeon DNA, with added layers of action and fantasy that have kept this property an evergreen favorite with multiple generations of audiences,” said Cyma Zarghami, President, Nickelodeon/MTVN Kids and Family Group. “We are extremely happy to have the opportunity to be able to focus on this property and creatively re-introduce it to a new generation of kids.”

“Teenage Mutant Ninja Turtles is a property that maintains a very passionate global fan base, is rich with opportunity for a tentpole movie, and is exactly the right property for us to work together with Nickelodeon,” said Adam Goodman, President, Paramount Pictures.

“Mirage has been the proud keeper of the Turtles’ brand since 1984, and in 2009 we celebrated their 25th anniversary with our legions of fans,” said Gary Richardson, CEO, Mirage Studios. “Nickelodeon is a powerhouse global brand, and we are confident that the company will be a wonderful steward for Leonardo, Raphael, Michelangelo, Donatello and all the other TMNT characters and take them in all kinds of exciting and new creative directions.”

“We enjoyed our eight-year partnership with Mirage during which 4Kids and Mirage re-launched the Teenage Mutant Ninja Turtles franchise for a new generation of kids around the world,” said Alfred Kahn, Chairman and CEO of 4Kids Entertainment, Inc. “We will also work with Mirage and Viacom so that our Turtles’ licensees can be assured of a seamless transition.”

Considered one of the most popular kids’ television programs of the 1980s, Teenage Mutant Ninja Turtles is a classic, global property created in 1984 by Kevin Eastman and Peter Laird. It first debuted as a successful comic book series and then became a hit animated TV show, a live-action television series, and later spawned four blockbuster theatrical releases. The property also has translated into a significant consumer products business–with DVDs, video games, toys and more–that has generated billions of dollars at retail.

Teenage Mutant Ninja Turtles is based on four mutant turtles–trained in the art of Ninjitsu–who battle evil from the New York sewers. The Teenage Mutant Ninja Turtles animated television series–jointly produced by 4Kids Entertainment and Mirage Studios–will continue to air on “TheCW4Kids” Saturday morning programming block on The CW network through Aug. 31, 2010.

About Nickelodeon

Nickelodeon, now in its 30th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, online, recreation, books and feature films. Nickelodeon’s U.S. television network is seen in almost 100 million households and has been the number-one-rated basic cable network for 15 consecutive years. For more information or artwork, visit http://www.nickpress.com. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc. (NYSE: VIA, VIA.B).

About Mirage Studios

The Mirage Group is a group of companies, including Mirage Studios, Inc., located in Northampton, Massachusetts, that owned and managed the Teenage Mutant Ninja Turtles property from its creation in 1984 through 2009.

About 4Kids Entertainment

Master licensing agent for Teenage Mutant Ninja Turtles, 4Kids Entertainment, Inc. (NYSE: KDE), is a global organization devoted to the creation, development, production, broadcasting, licensing and manufacturing of children’s entertainment products, with U.S. headquarters in New York City, regional offices for its trading card business in San Diego, California, and international offices in London and Hong Kong.

Cautionary Statement Concerning Forward-Looking Statements

This news release contains both historical and forward-looking statements. All statements that are not statements of historical fact are, or may be deemed to be, forward-looking statements. Forward-looking statements reflect the Company’s current expectations concerning future results, objectives, plans and goals, and involve known and unknown risks, uncertainties and other factors that are difficult to predict and which may cause actual results, performance or achievements to differ. These risks, uncertainties and other factors include, among others: the worsening of current economic conditions generally, and in advertising and retail markets in particular; the public acceptance of the Company’s programs, motion pictures and games on the various platforms on which they are distributed; competition for audiences and distribution; technological developments and their effect in the Company’s markets and on consumer behavior; fluctuations in the Company’s results due to the timing, mix and availability of the Company’s motion pictures and games; changes in the Federal communications laws and regulations; the impact of piracy; other domestic and global economic, business, competitive and/or regulatory factors affecting the Company’s businesses generally; and other factors described in the Company’s news releases and filings with the Securities and Exchange Commission, including its 2008 Annual Report on Form 10-K and reports on Form 10-Q and Form 8-K. The forward-looking statements included in this document are made only as of the date of this document, and the Company does not have any obligation to publicly update any forward-looking statements to reflect subsequent events or circumstances.

SOURCE Nickelodeon

http://www.nick.com

TMNT Smash-Up Review for Wii and Exclusive Interview with Associate Producer of TMNT Smash-Up Matt Leunig

Fugitoid Vs Donatello

At long last my review of TMNT Smash-Up. Sorry for the lateness

Our Heroes in a Half Shell are back and looking for a fight. Most of us grew up playing TMNT Tournament Fighters for SNES, NES or Genesis. Smash Up is a return to old school, but now four players can now join in the action.

The Characters

The Turtles , Fugitoid, and Foot Ninja- are over all well balanced except for Don he is a little slow but he makes up for it with powerful attacks and range.
Splinter, Casey Jones, Shredder, Utrominator, and Nightwatcher- are the power houses being a bit slow but pack a mean punch. Shredders Sword of Tengu charge move fully powered up does 400 to 450 damage.
April O’Neil and Karai are the fastest characters in the game and great to use in a four player frenzy.

The Stages

Fans will appreciate the The Turtle themed stages, my personal favorite is the Space Lab as it shows the Triceraton Home World revolving in the background. The other turtles stages are The Lair from the 2K7 movie, Splinters Dojo from the 2K7 movie, The Underground aka Technodrome Rampage stage, The Sewer and warehouse from the 2K7 movie to name a few.

Gameplay The game is similar to Super Smash Bros in certain respects, but with several differences. Each character in the game is completely different from the next and has their own style and move set. The stages are more varied in size and have active hazards such as giant alligators to a burning castle. The controls could be a little tighter as they are not very responsive at times. Another minor problem is that characters stay on the ground to long after being knocked down. A cool feature is the ability to run up walls and jump attack towards your opponent.

Final Thoughts

Over all I was pleased with Smash-Up. I would have liked to have seen more Turtles theme stages and playable characters such as Usagi Yojimbo, Krang in Android body, Slash, Metalhead 80s and 2K3, Triceraton Warrior to name a few. Ubisoft did a great job and I hope we will get Smash-Up 2. In the mean time TMNT Arcade Attack is due out 11/10/09 for Gameboy DS.


My exclusive Interview with Matt Leunig Associate Producer of TMNT Smash-Up.

Mike-Sama: First off Matt thank you for taking the time to do this interview.

Matt: Thank you for letting me be your 1st interview. I feel very special and don’t want to blow this.

Mike-Sama: Why did the team at Ubisoft decide to make a new Turtles Fighting Game?

Matt: We had the license and wrapped up the 2007 game based on the movie. That game really came about because there was a movie being released so people were unsure as to what to do next. Our office in San Francisco was able to swoop it up and we knew we wanted to try and make something different. The 25th anniversary was happening and we knew we didn’t have to tie to a specific movie or cartoon release. In the meantime we were talking with GameArts about working on a project together and everything just kind of ended up fitting together. TMNT: Tournament Fighters was the last and only real “turtle vs. turtle”-fighter style game that had come out and the genre was completely unexplored. We are all TMNT fans here and really took a look at a number of different fighting games to pull influence from (Power Stone, Tekken, Street Fighter, DOA, etc.). We approached Mirage and they were into it.

Mike-Sama:How did you decide what characters to include in the game? Were there any characters that you wanted to include but didn’t have time to include them because of deadlines?

Matt: When beginning a game you have to design with a certain scope (schedule, budget, etc.) in mind. Most of the fighting games out there; your Tekken’s, your Smash Bros, your Street Fighters; are all on their 4th or 5th iteration and have had the ability to build their rosters to ridiculous amounts of characters. We knew with this being our 1st iteration of the series that it would be hard to match that. Instead we tried to focus on a few solid characters and wanted to make each feel different. Quality over quantity. Sure some look the same (4 turtles) but each has their own feel to it. When choosing the roster we knew from the start the short list of “must-have” characters that needed to appear and worked directly with Mirage and Peter to choose our final list. Peter has his favorites and we tried to mix it up from different eras of the TMNT history. Some characters didn’t translate well into a fighting game and others just didn’t make the list in the end. I have a number of favorites that unfortunately got the axe in the end, but hey… there is always a next time.

Mike-Sama: Why did you decide to use the 2007 designs instead of say the comic versions or the 2K3 versions?

Matt: We really liked how the 2007 CG models looked compared to the 2k3 series. The CG model were a lot more slimmed down and athletic looking and felt like real ninjas rather than the 2k3 models which were blocky, angular and too muscular looking. They just translated really well into the video game world. We experimented with some other looks but they just looked to odd and ended up using the 2007 models as a base to start from. We took characteristics of characters from the 2k3 series (exp. Shredder, Fugitoid, Foot Soldier, etc..) the 2007 movie (exp. Nightwatcher, April), the toys and the comics and made sure that the models themselves were very expressionate. Everyone has their favorite version of the ninja turtles so we wanted to just get a bit of everything in there.

Mike-Sama: How involved were Peter Laird and the Mirage Team in the development of the game?

Matt: They were there every step of the way. We ran everything through those guys. Everything from character models to storymode ideas to sound effects. Our team here took a number of trips down to Northampton to work in-house with them and showed them the game during different stages of its production cycle. A real treat was working with Eric Talbot, Jim Lawson, Steve Lavigne & Stephen Murphy on the cut-scenes and comicbook that came with the game. We really wanted that old-school look and they dusted off and tracked down the last of the old toning paper they used to use for that signature scratchy zip-a-tone look. We definitely wanted all those guys to be involved from day one.

Mike-Sama:It’s been 25 years since the original comic was released. Fans that grew up with the comic have longed for a darker ninja turtles game. Is there any chance of seeing this happen say in a Assassins Creed style game?

Matt: I would love to see a game like that. It could be rad. It would be a lot more difficult to pull off though. Assassins and Batman and GTA, all these open world stealth-action based games are extremely solo based in their gameplay. The beauty of the turtles and a number of the old TMNT games (arcade) is that you got that feeling of the team by having all 4 turtles going at it at once. That is something that doesn’t really translate over to those more open-world games. Another huge factor is that the age range of TMNT fans is everywhere from little kids to their parents and beyond. Doing a “Mature” rated game chops a huge portion of your fan base out of the equation which video game companies don’t like to hear. I grew up on the darker comics and think a bloody “M” rated would be awesome but another portion of TMNT fans connect more to the 80’s cartoon and others to the 2k3 cartoon series and the goal is to try and please everyone. I will say there is definitely a push lately with the brand to go back to more of its darker roots. I think the new 2011 movie will be a lot more serious and somewhat darker than people expect and future games other turtles related properties will reflect this.

Mike-Sama: Is there any chance Ubisoft would release a complete Original Turtles Game Collection? Pretty much every turtles game that was released on Arcade, NES, Gameboy, SNES, and Genesis?

Matt: That’s tough. We don’t own the rights to those games. Konami does. We worked with them to release the TMNT: Turtles in Time Re-Shelled (XBLA) game that just came out so it is possible. Another problem that comes up is getting the rights to bring games from other platforms (NES, SNES, Gameboy, Genesis, etc..) to other systems that are not Nintendo based. It becomes a legal matter. In the end, something like this depends on the fans. If they clamor enough for a certain title like they did for Turtles in Time people are listening.

Mike-Sama: Now that the Premium Theme is out on Xbox360 can we expect Gamer Pictures any time soon?

Matt: I couldn’t say. Not my dept. But if fans are clamoring for it and the Premium Theme does well, it would definitely make a lot of sense.

Mike-Sama: Would you like to see Peter Laird and the Mirage team stay involved with future turtles games?

Matt: Oh yeah, they have to be. They are the turtles. Without them it doesn’t make sense to make a game. It was a dream for me working with them on this game and they were great to work with. They really gave us access to their huge library of TMNT history. You can be certain that whatever the future holds for TMNT video games Gary, Peter and the Mirage team will be involved.

Mike-Sama: Finally Matt what does the future hold for the Turtles game franchise?

Matt: We’ll see. Unfortunately I don’t have answer for you on that right now. I would love to see more TMNT titles in the near future. I think this 25th Anniversary has rekindled the love for the brand for a lot of people and with the new movie coming up the turtles are gonna be making a big comeback.

It was great to chat Turtles with Matt, he is just as big a fan as the rest of us. So be sure to pick up TMNT Smash-Up for Wii and TMNT Turtles in Time Reshelled on Xbox Live.

GoGreenMachine.Org To Publish Fan Driven Content Book

roboturts003

When GoGreenMachine.Org was created, it’s intention was to be a collaborative project to bring people from all corners of the Ninja Turtle Multi-verse together. To centralize the passion, creativity, and love we have for the Teenage Mutant Ninja Turtles so that we could enjoy them on a level that had not previously been possible. While we think we have gone a long way toward this goal, we aren’t there yet. Which is why, today, I am pleased to announce our newest project:

Go Green Machine! – A Collection of Fan-tasic Art and Stories (Working Title)

After quite some time of sorting permissions and working out logistics, GoGreenMachine.Org is taking the next step in bringing the fans together and making your voices heard. We are publishing a book! But who is going to write this masterpiece? You Are.

Starting immediately, GoGreenMachine.Org will begin taking submissions of fan generated TMNT related art, photos, fiction, mini comics, personal profiles, stories, and anything else you can think of! A large selection of these works will be chosen to be included in the publication. This book is going to be created by the fans, for the fans. Our goal is to create a high quality tome of content that each of you can be proud of and allow you to make your mark in the mythos of the TMNT. You’ve given so much of yourself to the boys in green. Now it’s time for you to show the world.

Rules For Submission:
In an effort to not stifle creative juices, we would like to set as few rules as possible. If we are going to use something you submit but it needs to be modified for whatever reason, we will work with you to make it right. But please, no nudity or overtly sexual themes or scenes. Swearing and ninja-violence is ok.

All submissions must be 100% created BY YOU, and not have been published in anything else before.

What We Are Looking For:
Although we are hoping that people suprise us with content we didn’t even KNOW we were looking for, here is a list of ideas to get your brain jumping:

Art – This can be something you’ve done recently or something from your childhood
Photos – Were you at an event? Meet the Mirage gang at a Con? Run into Kevin at the supermarket? Or just had a Turtle-rific 8th birthday party? We want to see it!
Life Stories – If you’ve read this far into this announcement, chances are, the Turtles have touched your lives in amazing ways none of us could even dream of. So tell us!
Fiction – Are you one of those very talented writers who love putting our heroes in death defying situations? Tell us a story.

How To Submit:
Submit any entries directly to our administrator at: Stephan@GoGreenMachine.Org

All submissions must be accompanied by a high resolution photo of yourself (strongly encouraged, but optional), and a breif bio. These will most likely be included in the publication somehow to give each of you proper credit.

The Fine Print:
In submitting anything to us for publication, you are automatically stating that we have the right to publish your work without any compensation to you. Understand that you are doing this because you want to be part of something bigger than yourself, not because you are looking for a payday.

While we do not take ownership of any of the material you submit, we would ask that you not use these materials in future official publications. Blogs, social netowrking sites, etc are fine.

FREQUENTLY ASKED QUESTIONS:

Q: Am I getting paid for this?
A: No. No compensation will be given. As mentioned before, you are doing this out of love your our fandom, and to make your mark in the turtle universe.

Q: Are YOU getting paid for this?
A: Yes and No. Publishing this book is most likely going to be very, very expensive. Currently, GoGreenMachine plans to publish the book ourselves. Out of our own pocket (somewhat fitting given the origin of the Turtles). So we can promise you that any money we make off these books will go to repaying our investment, funding the site (which is also paid for out of pocket by us), and investing into further TMNT fan projects. The bottom line is that this is a labor of love. You don’t walk away rich from something like this.

Q: When is the book going to be released?
A: We are shooting for a release in the neighborhood of the 2011 Turtles movie. That is of course, subject to change.

Q: If I submit material, am I guaranteed to be in the book?
A: Unfortunately No. The book will undoubtedly have a page limit, and if we get as large of a response as we are hoping, we are going to have to be selective.

Q: What is the deadline for submission?
A: Currently there isn’t one. So just send us stuff till we tell you to stop.

Q: Is there a limit to the number of submissions I can make?
A: Not officially, just use your best judgement.

Q: I would like to help fund, distribute, produce, edit, or design this book.
A: If you would like to help with the project in some other way than content submission, you may contact our administrator at Stephan@GoGreenMachine.Org. Relevent work experience in graphic arts, design, consumer products, etc. will most likely be required.

Any other inquires can be made to our administrator at Stephan@GoGreenMachine.Org

This Project is offically public knowledge, so please, spread the word!

GO GREEN MACHINE!

TMNT SMASH-UP :: Animation Concepts // TMNT PRIME (( 2009 ))

TMNT SMASH-UP :: Animation Concept // Leonardo PRIME (( 2009 ))

☠ ☠

–>> You do the math.
I’m sure someone will post better rez – and much more decent shots of these in awhile i am so sure ( yeh sorry, i suck.. ) .

But this will give you the general idea for now.

~ t

TMNT SMASH-UP :: Animation Concept // Michelangelo PRIME (( 2009 ))

TMNT SMASH-UP :: Animation Concept // Raphael PRIME (( 2009 ))

TMNT SMASH-UP :: Animation Concept // Raphael PRIME (( 2009 ))

TMNT SMASH-UP :: Animation Concept // Shredder PRIME (( 2009 ))